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This paper aims to disseminate and describe the use of video and technology in the digital age to improve students‘ literacy awareness as an English learning media used by a teacher in a Junior High School in Semarang to teach Recount Text. This study was conducted during the Pandemic COVID-19 crisis, so all of the processes were done through several online platforms. The study engaged students to improve their literacy through the process of listening to the explanation through audio, reading and writing a Recount text, and in the end, they practiced to speak based on the script they have made to put the caption on the videos. The result of these activities is a Recount text video made by

Reviewer Conference International from Universitas STEKOM Conference AIPBM Keynote Speakers: 1. Associate Prof. Dr. Daisy Kee Mui Hung (Universiti SAINS Malaysia) 2. Mr. Gary Leong (Director Industry 4.0 and Ecosystem Development) 3. Dr. Sai Ling Gwee (General Manager of Penang Youth Development Corporation) 4. Dr. Rajesh Kumar Nair (SIES College of Management Sudies, India)

Multimedia learning software development requires design methods, development tools, examination models and proficiency in Information Technology systems. It is necessary to formulate a Holistic Method which considers all related aspects in order to guide the quality of good design in designing Multimedia Learning. Implementing the findings of the Holistic Method formulation to build multimedia learning with good design quality. This study formulates the stages of multimedia development which include: Creative Brief, Design, Material Preparation, Compiling, Testing, Distribution. The multimedia software development process will be guided by 15 guiding elements which are grouped into 5 elements, include : content, appearance, utility aspect, user caracter, and didactic. These guiding elements are used to produce good quality learning multimedia designs. The methodology is

Palarch’s Journal of Archaeology of Egypt/Egyptology, Vol. 17(7), Nopember, 2020. ISSN 1567-214X.

Palarch’s Journal of Archaeology of Egypt/Egyptology, vol. 17(7), pp. 6895-6906, (2020). ... ABTRACT : Entering development in the industrial era 4.0 and during the pandemic caused by Covid 19, a smooth and sustainable business activity will continuously maintain and increase economic growth so that the welfare of people's lives will be guaranteed. One of the means to make and guarantee a smooth and sustainable business is by using digital marketing technology by utilizing WhatsApp messenger services. Companies in this businessman or entrepreneur usually do not have time to serve many customers, especially in the form of online services. A tool is needed to assist the company and a businessman or entrepreneur in answering and introducing new products and services to

a. Judul Jurnal: Gaming mobile selection with decision support system using simple additive weighting b. ISNN : 2005 - 4238 c. Volume 29 No. 2, Februari 2020 d. Penerbit : International Journal of Advanced Science and Technology e. Alamat Url: http://sersc.org/journals/index.php/IJAST/article/view/7138

a. Nama jurnal: Communication Concept Between Bluetooth As a Master and Slave To Exchange Digital Information b. ISSN : 2249-8958 c. Volume 9 No. 2 Desember 2019 d. Penerbit: Blue Eyes Intelligence Engineering and sciences Publication e. Alamat Web Jurnal : https://www.ijeat.org/wp-content/uploads/papers/v9i2/B3222129219.pdf


Webinar “Peluang Ekonomi Kreatif di Era Pandemi”

Kamis, 24 September 2020 11:09:18 by ,Dilihat : 129 x

Webinar “Peluang Ekonomi Kreatif di Era Pandemi”